3dsMax 2021全面核心技能训练视频教程【中文字幕】
时间:2023/10/27
作者:
晴晴
热度:
51℃
3dsMax课程,本课程共11.0GB,VIP会员可通过百度网盘转存下载或者在线播放。此“3dsMax2021全面核心技能训练视频教程【中文字幕】”课程由千年教育收集整理。
3dsMax软件以其高效建模和渲染而闻名。这种优势在建筑,制造,游戏开发,工业设计和动态图形方面发挥了重要作用。从建模和纹理到照明和渲染,有数十种功能和技术需要掌握。本课程从头开始概述了整个3dsMax软件,以及3D艺术家创建专业模型和动画所需的基本技能。讲解了3dsMax界面并根据自己需求对其进行自定义设置。探索如何使用样条线,多边形和细分曲面为不同的对象建模。然后,学习构造层次结构,添加摄影机和灯光以及为关键帧设置动画。讲师AaronF.Ross还深入研究了材质和纹理贴图,以及Arnold和Quicksilver等渲染引擎的选项。
课程目录
001-Introducing3dsMax2021.mp4
002-Usingtheexercisefiles.mp4
003-Choosingaworkspace.mp4
004-Settingpreferences.mp4
005-Usingprojectfolders.mp4
006-Gettingfamiliarwiththeinterface.mp4
007-Customizingaworkspace.mp4
008-Customizingbackgroundandgridcolors.mp4
009-Creatingprimitiveswithkeyboardentry.mp4
010-Creatingprimitivesinteractivelywiththemouse.mp4
011-PositionobjectswithselectandMove.mp4
012-Rotateandscaleobjects.mp4
013-Navigatinginviewports.mp4
014-OrbitandviewportUndo.mp4
015-Savingtimewithkeyboardshortcuthotkeys.mp4
016-Customizinghotkeys.mp4
017-Choosingviewportshadingmodes.mp4
018-Advancedviewportsettingsandpresets.mp4
019-Configuringviewportlayouts.mp4
020-Specifyingdisplayunits.mp4
021-Specifyingsystemunits.mp4
022-Definingthehomegrid.mp4
023-Savingamaxstart.maxtemplatescene.mp4
024-Mergingscenes.mp4
025-DuplicatingobjectinstanceswithArray.mp4
026-Cloneobjectswithtransforms.mp4
027-Introducingsnap.mp4
028-PrecisiontransformswithGridandSnap.mp4
029-OutliningobjectnameswithSceneExplorer.mp4
030-Collectingobjectsingroups.mp4
031-Managingdisplaylayers.mp4
032-Controllingobjectandlayerdisplayproperties.mp4
033-UnderstandingXREFexternalreferences.mp4
034-CreatinganXREFrecord.mp4
035-Movingobjectsinreferencecoordinatesystems.mp4
036-Rotatingobjectsinreferencecoordinatesystems.mp4
037-ManipulatingobjectsaroundaTransformCoordinateCenter.mp4
038-UsingIsolateSelectionandLockSelection.mp4
039-SelectinginWindowandCrossingmodes.mp4
040-Creatingshapes.mp4
041-EditingBeziersplines.mp4
042-Settingshapedetailwithinterpolation.mp4
043-ModelingwiththeExtrudemodifier.mp4
044-ExtrudingalongapathwiththeSweepmodifier.mp4
045-ExportingpathsfromAdobeIllustrator.mp4
046-ImportingIllustratorpathsto3dsMax.mp4
047-AddingaBevelmodifier.mp4
048-ControllinglevelofdetailforaBevelmodifier.mp4
049-ModelingtypographywithTextPlus.mp4
050-Manipulatingandfine-tuningTextPlus.mp4
051-Deforminganobjectwithamodifier.mp4
052-Layeringdeformersinthemodifierstack.mp4
053-Definingpolygonlevelofdetail.mp4
054-Passingaselectionupthestack.mp4
055-Understandingtopologydependence.mp4
056-Versioningandcollapsingthestack.mp4
057-PreparingBooleanoperands.mp4
058-CombinevolumeswithBooleanCompoundObjects.mp4
059-AddingedgeswithQuickSlice.mp4
060-AddingedgeswithCut.mp4
061-HardeningpolygonedgeswiththeSmoothmodifier.mp4
062-UsingtheModelingribbon.mp4
063-SimplifyinggeometrywithRemove.mp4
064-BranchingwithEditablePolyExtrude.mp4
065-Detailingamesh.mp4
066-Roundingcornerswithchamfer.mp4
067-Understandingsubdivisionsurfaces.mp4
068-Bestpracticesformodelingsubdivisionsurfaces.mp4
069-Boxmodelingforsubdivisionsurfaces.mp4
070-ModelingwiththeSymmetrymodifier.mp4
071-ModelingcurvaturewithSoftSelection.mp4
072-RefininggeometrywithSwiftLoop.mp4
073-Constrainingsub-objecttransforms.mp4
074-CorrectingaseamwithNon-UniformScaleoffset.mp4
075-Sharpeningcornerswithedgecrease.mp4
076-Bakingsubdivisions.mp4
077-Creatingaphysicalcameraandtarget.mp4
078-First-personcameranavigationinviewports.mp4
079-EnablingSafeFrames.mp4
080-SettingresolutionandaspectratioinRenderSetup.mp4
081-Creatingafreecamera.mp4
082-RotatinginGimbalcoordinatespace.mp4
083-SettingrotationAxisOrdertoemulateatripod.mp4
084-PreviewingrenderswithActiveShade.mp4
085-Creatingphotometriclights.mp4
086-Adjustinglightintensityandcolor.mp4
087-Adjustinglightshape.mp4
088-Controllingspotlightparameters.mp4
089-UsingtheLightExplorer.mp4
090-Illuminatingwithanenvironmentcolor.mp4
091-IlluminatingwithanHDRIenvironment.mp4
092-Whitebalancinganenvironment.mp4
093-Separatingenvironmentfrombackground.mp4
094-Creatingasunandsky.mp4
095-UsingtheSlateMaterialEditor.mp4
096-Assigningmaterialstoobjects.mp4
097-Managingscenematerials.mp4
098-Managingsampleslots.mp4
099-Savingamateriallibrary.mp4
100-PhysicalMaterialcolorandroughness.mp4
101-PhysicalMaterialreflectionparameters.mp4
102-Controllingviewportmaterialshading.mp4
103-Controllingmaterialsamplesize.mp4
104-Creatinga3Dproceduralmap.mp4
105-Artdirecting3Dmapparameters.mp4
106-Mappingbitmapimagefiles.mp4
107-ProjectingUVswithUVWMap.mp4
108-UsingReal-WorldMapSize.mp4
109-RestoringlinkswithAssetTracking.mp4
110-Understandinghierarchies.mp4
111-Movingpivotpoints.mp4
112-Rotatingpivotpoints.mp4
113-Prioritizingrotationaxes.mp4
114-Linkingobjects.mp4
115-Lockingtransforms.mp4
116-Correctingandavoidingscaleissues.mp4
117-Choosingframerateandplaybackspeed.mp4
118-Choosingtheactivetimesegment.mp4
119-CreatingkeyframesinAutoKeymode.mp4
120-CreatingkeyframesinSetKeymode.mp4
121-EditingkeyframesintheTrackBarTimeline.mp4
122-EditingkeyframesintheDopeSheet.mp4
123-EditingkeyframesintheCurveEditor.mp4
124-EditinginterpolationintheCurveEditor.mp4
125-ManipulatingtangentsintheCurveEditor.mp4
126-Editingatrajectorywithamotionpath.mp4
127-Choosingarenderer.mp4
128-Choosingrenderoptions.mp4
129-Renderinganimagesequence.mp4
130-PlayinganimagesequencewiththeRAMPlayer.mp4
131-Tonemappingahighdynamicrangerendering.mp4
132-Nextsteps.mp4
源文件.7z
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