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3dsMax 2021全面核心技能训练视频教程【中文字幕】

时间:2023/10/27 作者: 晴晴 热度: 51

  3dsMax课程,本课程共11.0GB,VIP会员可通过百度网盘转存下载或者在线播放。此“3dsMax2021全面核心技能训练视频教程【中文字幕】”课程由千年教育收集整理。

  


  3dsMax软件以其高效建模和渲染而闻名。这种优势在建筑,制造,游戏开发,工业设计和动态图形方面发挥了重要作用。从建模和纹理到照明和渲染,有数十种功能和技术需要掌握。本课程从头开始概述了整个3dsMax软件,以及3D艺术家创建专业模型和动画所需的基本技能。讲解了3dsMax界面并根据自己需求对其进行自定义设置。探索如何使用样条线,多边形和细分曲面为不同的对象建模。然后,学习构造层次结构,添加摄影机和灯光以及为关键帧设置动画。讲师AaronF.Ross还深入研究了材质和纹理贴图,以及Arnold和Quicksilver等渲染引擎的选项。

  课程目录

  001-Introducing3dsMax2021.mp4

  002-Usingtheexercisefiles.mp4

  003-Choosingaworkspace.mp4

  004-Settingpreferences.mp4

  005-Usingprojectfolders.mp4

  006-Gettingfamiliarwiththeinterface.mp4

  007-Customizingaworkspace.mp4

  008-Customizingbackgroundandgridcolors.mp4

  009-Creatingprimitiveswithkeyboardentry.mp4

  010-Creatingprimitivesinteractivelywiththemouse.mp4

  011-PositionobjectswithselectandMove.mp4

  012-Rotateandscaleobjects.mp4

  013-Navigatinginviewports.mp4

  014-OrbitandviewportUndo.mp4

  015-Savingtimewithkeyboardshortcuthotkeys.mp4

  016-Customizinghotkeys.mp4

  017-Choosingviewportshadingmodes.mp4

  018-Advancedviewportsettingsandpresets.mp4

  019-Configuringviewportlayouts.mp4

  020-Specifyingdisplayunits.mp4

  021-Specifyingsystemunits.mp4

  022-Definingthehomegrid.mp4

  023-Savingamaxstart.maxtemplatescene.mp4

  024-Mergingscenes.mp4

  025-DuplicatingobjectinstanceswithArray.mp4

  026-Cloneobjectswithtransforms.mp4

  027-Introducingsnap.mp4

  028-PrecisiontransformswithGridandSnap.mp4

  029-OutliningobjectnameswithSceneExplorer.mp4

  030-Collectingobjectsingroups.mp4

  031-Managingdisplaylayers.mp4

  032-Controllingobjectandlayerdisplayproperties.mp4

  033-UnderstandingXREFexternalreferences.mp4

  034-CreatinganXREFrecord.mp4

  035-Movingobjectsinreferencecoordinatesystems.mp4

  036-Rotatingobjectsinreferencecoordinatesystems.mp4

  037-ManipulatingobjectsaroundaTransformCoordinateCenter.mp4

  038-UsingIsolateSelectionandLockSelection.mp4

  039-SelectinginWindowandCrossingmodes.mp4

  040-Creatingshapes.mp4

  041-EditingBeziersplines.mp4

  042-Settingshapedetailwithinterpolation.mp4

  043-ModelingwiththeExtrudemodifier.mp4

  044-ExtrudingalongapathwiththeSweepmodifier.mp4

  045-ExportingpathsfromAdobeIllustrator.mp4

  046-ImportingIllustratorpathsto3dsMax.mp4

  047-AddingaBevelmodifier.mp4

  048-ControllinglevelofdetailforaBevelmodifier.mp4

  049-ModelingtypographywithTextPlus.mp4

  050-Manipulatingandfine-tuningTextPlus.mp4

  051-Deforminganobjectwithamodifier.mp4

  052-Layeringdeformersinthemodifierstack.mp4

  053-Definingpolygonlevelofdetail.mp4

  054-Passingaselectionupthestack.mp4

  055-Understandingtopologydependence.mp4

  056-Versioningandcollapsingthestack.mp4

  057-PreparingBooleanoperands.mp4

  058-CombinevolumeswithBooleanCompoundObjects.mp4

  059-AddingedgeswithQuickSlice.mp4

  060-AddingedgeswithCut.mp4

  061-HardeningpolygonedgeswiththeSmoothmodifier.mp4

  062-UsingtheModelingribbon.mp4

  063-SimplifyinggeometrywithRemove.mp4

  064-BranchingwithEditablePolyExtrude.mp4

  065-Detailingamesh.mp4

  066-Roundingcornerswithchamfer.mp4

  067-Understandingsubdivisionsurfaces.mp4

  068-Bestpracticesformodelingsubdivisionsurfaces.mp4

  069-Boxmodelingforsubdivisionsurfaces.mp4

  070-ModelingwiththeSymmetrymodifier.mp4

  071-ModelingcurvaturewithSoftSelection.mp4

  072-RefininggeometrywithSwiftLoop.mp4

  073-Constrainingsub-objecttransforms.mp4

  074-CorrectingaseamwithNon-UniformScaleoffset.mp4

  075-Sharpeningcornerswithedgecrease.mp4

  076-Bakingsubdivisions.mp4

  077-Creatingaphysicalcameraandtarget.mp4

  078-First-personcameranavigationinviewports.mp4

  079-EnablingSafeFrames.mp4

  080-SettingresolutionandaspectratioinRenderSetup.mp4

  081-Creatingafreecamera.mp4

  082-RotatinginGimbalcoordinatespace.mp4

  083-SettingrotationAxisOrdertoemulateatripod.mp4

  084-PreviewingrenderswithActiveShade.mp4

  085-Creatingphotometriclights.mp4

  086-Adjustinglightintensityandcolor.mp4

  087-Adjustinglightshape.mp4

  088-Controllingspotlightparameters.mp4

  089-UsingtheLightExplorer.mp4

  090-Illuminatingwithanenvironmentcolor.mp4

  091-IlluminatingwithanHDRIenvironment.mp4

  092-Whitebalancinganenvironment.mp4

  093-Separatingenvironmentfrombackground.mp4

  094-Creatingasunandsky.mp4

  095-UsingtheSlateMaterialEditor.mp4

  096-Assigningmaterialstoobjects.mp4

  097-Managingscenematerials.mp4

  098-Managingsampleslots.mp4

  099-Savingamateriallibrary.mp4

  100-PhysicalMaterialcolorandroughness.mp4

  101-PhysicalMaterialreflectionparameters.mp4

  102-Controllingviewportmaterialshading.mp4

  103-Controllingmaterialsamplesize.mp4

  104-Creatinga3Dproceduralmap.mp4

  105-Artdirecting3Dmapparameters.mp4

  106-Mappingbitmapimagefiles.mp4

  107-ProjectingUVswithUVWMap.mp4

  108-UsingReal-WorldMapSize.mp4

  109-RestoringlinkswithAssetTracking.mp4

  110-Understandinghierarchies.mp4

  111-Movingpivotpoints.mp4

  112-Rotatingpivotpoints.mp4

  113-Prioritizingrotationaxes.mp4

  114-Linkingobjects.mp4

  115-Lockingtransforms.mp4

  116-Correctingandavoidingscaleissues.mp4

  117-Choosingframerateandplaybackspeed.mp4

  118-Choosingtheactivetimesegment.mp4

  119-CreatingkeyframesinAutoKeymode.mp4

  120-CreatingkeyframesinSetKeymode.mp4

  121-EditingkeyframesintheTrackBarTimeline.mp4

  122-EditingkeyframesintheDopeSheet.mp4

  123-EditingkeyframesintheCurveEditor.mp4

  124-EditinginterpolationintheCurveEditor.mp4

  125-ManipulatingtangentsintheCurveEditor.mp4

  126-Editingatrajectorywithamotionpath.mp4

  127-Choosingarenderer.mp4

  128-Choosingrenderoptions.mp4

  129-Renderinganimagesequence.mp4

  130-PlayinganimagesequencewiththeRAMPlayer.mp4

  131-Tonemappingahighdynamicrangerendering.mp4

  132-Nextsteps.mp4

  源文件.7z

  

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